

Unlike Call of Duty: Warzone or PUBG, Hyper Scape offers a new feeling because of the verticality and fast-paced gameplay. Whenever a new battle royale game is announced, many gamers are skeptical because we've seen so many entries in recent years. In the world of Hyper Scape, players have a max health of 120 (total of 10 bars with each at 12 HP) and they can perform a double-jump in air. Users connect to the Hyper Scape through a B-Link created by Prisma Dimensions. A user can create an abundance of accounts to play a wide-range of traits and each account these users create have their own lore and backstory. Since the title is already 60 FPS on consoles, it's probably going to feature better visuals and a higher resolution on the upcoming machines. Champions are fictional characters of a users real life identity.
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It's unclear what the resolution will be on Xbox One X, but when asked about the Xbox Series X, Jennings said that the team was having conversations about next-generation consoles, but hadn't solidified any plans. It supports 100 players and the team promised 60 frames per second (FPS) performance on consoles. Hyper Scape features a 1 kilometer (km) by 1 km map, which is truly massive. However, since the title is still very early in development, it won't be available in the technical tests. Guyot confirmed that this was a design pillar that was definitely in the pipeline. Cross-play is also incredibly important to the Hyper Scape team and after they make sure that the game is built upon a solid backbone, the feature will be introduced to the game. It won't be a crisis unlike many other battle royale games that seem like they don't take this into account from the beginning. Ubisoft also promised to introduce strong anti-cheat measures from the beginning since the title is based on Rainbox Six Siege. This seems like a huge waste of potential given the emphasis on a virtual world with major events changing up how you play. The concept of Hacks was intriguing, but most of them functioned like fairly standard abilities, with only the Wall ability providing anything interesting. Using the different weapons, it was hard to tell exactly how powerful everything was or even whether I was doing damage. The main issue is the gunplay, which feels very weak.


The movement feels nice, as bouncing around the various rooftops provides a sense of agility and constant momentum which aids the whole 'you're on the run' aspect of battle royale. It utilizes existing Ubisoft technology in unique ways to deliver a massive battle royale experience that feels a lot like Titanfall.Īnother one of our writers, Samuel Tolbert, played Hyper Scape with me and said the following after the gameplay session. While both are using the Anvil engine, they're different branches so a lot of customization went into crafting the shooter. Hyper Scape is based on the Rainbow Six Siege engine when it comes to shooting, and uses Assassin's Creed technology to render the massive open-world map. From my understanding, there won't be any microtransactions that give players an unfair advantage. This is how Ubisoft plans to financially support the game for years. From our conversation with Pope, the game will feature cosmetic-only microtransactions that you'll be able to purchase from the in-game store. There's also going to be a paid, possibly 100-tier Battle Pass, that features even more unlocks.
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The marketing department is currently negotiating rights to user Noor's inaugural line of B-Link cosmetics.Source: Ubisoft (Image credit: Source: Ubisoft)Įach season of Hyper Scape will feature a free 30-tier Battle Pass. User Noor, though best known as a fashionista, makes most of her income from variety streaming, which is highly competitive and dependent on the performer's ability to distinguish themselves. In terms of playstyle, the user trends towards spectacle rather than efficiency, which is consistent with previously recorded on-link behavioral patterns. Pundits have called her the "face of Southeast Asia," ('People to watch,' VR Remaja, 2053) a label Noor has publicly rejected, arguing that it "diminishes understanding of the ethnic diversity of the region" ('Noor: Up Close and Personal,' VR Remaja, 2054). Noor Azimah binti Yusof possesses a substantial audience consisting of numerous demographics, notably single women aged 18 to 25 and based in the Global South.
